Summary

Editor's rating

☆☆☆☆☆ ★★★★★

Value for money: strong for competitive players, overkill for casuals

☆☆☆☆☆ ★★★★★

Design & layout: modular in a way that actually matters

☆☆☆☆☆ ★★★★★

Battery life & connectivity: solid life, but dongle-dependent

☆☆☆☆☆ ★★★★★

Comfort in long sessions: light, a bit small, and very “clicky”

☆☆☆☆☆ ★★★★★

Build quality & durability: feels solid, with one big question mark

☆☆☆☆☆ ★★★★★

Performance, inputs & app: where it actually shines

☆☆☆☆☆ ★★★★★

What you actually get in the box (and what kind of controller this is)

☆☆☆☆☆ ★★★★★

Pros

  • Highly modular layout with reversible left module and 6-button fightpad option
  • Four back buttons and multi-position clutch triggers that are genuinely useful for competitive play
  • Good build quality, hard case and accessories included, and solid battery life with low-latency wired/wireless

Cons

  • No vibration or adaptive triggers, which hurts the experience in single-player PS5 games
  • Wireless requires a USB dongle, and losing it is a real problem
  • Replacement modules and long-term parts support are still not as clear or simple as they should be
Brand PDP
ASIN B0CRZ7KFKZ
Release date February 12, 2024
Customer Reviews 4.2 4.2 out of 5 stars 3,283 ratings 4.2 out of 5 stars
Best Sellers Rank #358 in Video Games (See Top 100 in Video Games) #14 in PlayStation 5 Controllers
Type of item Accessory
Language English
Item model number 052-002-WH

A “pro” pad that actually feels built for sweaty lobbies

I’ve been using the Victrix Pro BFG Wireless on PS5 and PC for a few weeks, mainly on Warzone, Rocket League and some Street Fighter 6. Before this, I was bouncing between the DualSense, a SCUF Instinct Pro, and a Razer Wolverine. So I’m not new to overpriced controllers that promise the world and then start dying after a few months. I went into this one a bit suspicious, especially when I saw it has no vibration by design.

In practice, this pad is clearly built with competitive play in mind. You feel it right away from the layout options, the back buttons, and the trigger system. It’s not trying to be a comfy all-rounder like the stock DualSense with haptics and adaptive triggers; it’s trying to be a tool. If you’re hoping for a flashy, feature-packed toy, this is not it. It’s more like a stripped-down weapon that focuses on inputs and speed.

The big thing you notice is the modular front: you can flip the left module for offset sticks (Xbox style) or standard PS layout, and you can swap the right side for a 6-button fightpad. That’s not just a gimmick if you actually play fighters or swap between different types of games. It changes how you hold the thing and how easy it is to hit certain moves. It also means you’re not stuck when one piece wears out, at least in theory, once they properly sell spare parts.

It’s not perfect. There’s no rumble, it relies on a dongle for wireless, and the buttons are on the clicky side, which some people will hate. But if you mainly care about low input latency, back buttons that are actually usable, and triggers that you can dial in exactly how you like, it’s a pretty solid piece of gear. Just don’t buy it as your only casual living-room controller and expect a DualSense with extras, because that’s not what this is trying to be.

Value for money: strong for competitive players, overkill for casuals

☆☆☆☆☆ ★★★★★

Price-wise, the Victrix Pro BFG sits in the same general bracket as other “pro” controllers like the DualSense Edge, some SCUF models, and the Razer Wolverine line. It’s not cheap, but it’s also not the most expensive thing out there, especially considering it ships with a proper hard case, cable, extra modules, and a fightpad front by default. With SCUF, for example, I paid extra just to get a basic hard case and still ended up with durability issues.

Where it earns its price is in functionality for competitive use. Four back buttons instead of two, multi-position trigger stops, easy on-the-fly remapping, low-latency wired and wireless, and the option to swap to a 6-button layout for fighters. If you actually use those features—play claw, grind ranked shooters, or compete in fighting games—it feels like money spent on tools that genuinely help your gameplay, not just cosmetics.

For casual players who mainly run single-player games and don’t care about back buttons or trigger tuning, the value drops hard. You lose vibration and adaptive triggers, which are the two big things that make a lot of PS5 games feel nice. You’re basically paying a premium for features you won’t use, and giving up some of the fun stuff in return. In that case, a normal DualSense or even a DualSense Edge might make more sense.

Overall, I’d say the value is pretty solid if you’re competitive-minded and already know why you want this kind of controller. If you’re just curious and think it looks cool, I’d think twice. There’s better bang for your buck out there if all you want is a comfy pad to play story games on the couch.

61Z1moVxOfL._SL1080_

Design & layout: modular in a way that actually matters

☆☆☆☆☆ ★★★★★

The main design trick here is the modular front plates. The left module can be flipped so you can choose between the usual PlayStation stick layout or offset sticks like an Xbox pad. I’ve been an Xbox-layout guy for years, so I immediately flipped it to offset. It’s literally just unscrewing with the tiny screwdriver they include and rotating the module. Took maybe two minutes the first time, and now I can do it in under one.

On the right, you can choose between the standard analog stick + face buttons, or swap in the fightpad module that replaces the right stick with 6 microswitch buttons. For fighting games, this is actually useful. I tried it with Street Fighter 6 and Guilty Gear: it felt closer to using a proper fightpad like a Hori FC, but still with the shape of a normal controller. If you don’t play fighters, you’ll probably leave the regular module on and never touch this, but the option is there.

The rest of the layout is pretty straightforward: normal PS buttons, Share/Options, and a touchpad. You also get small switches for trigger stops, a profile button, and the mode selector (PS5/PS4/PC). The back side has four paddles/buttons in a shape that’s easier to reach than some other brands. They sit high enough that you can press them with your middle fingers without constantly hitting them by accident, at least once you get used to the feel.

Visually, it’s a clean white controller with some purple accents (mainly the cable and branding). No RGB nonsense, no shiny chrome pieces that scratch in five minutes. It looks like a serious bit of kit, not a toy. The only thing that might throw some people off is the screws on the front and the seams from the modules. It definitely looks more “tool” than “sleek console accessory,” which I personally like, but if you want something super minimal, this isn’t that.

Battery life & connectivity: solid life, but dongle-dependent

☆☆☆☆☆ ★★★★★

The controller uses an internal lithium polymer battery (not AA batteries), and in my experience, battery life is pretty solid. With no vibration motors to feed, it naturally lasts longer than a DualSense under the same use. I was getting several long evenings of play (around 15–18 hours total) before I had to plug it in. I didn’t sit with a stopwatch, but it’s clearly not dying every night like the DualSense tends to when you use full haptics.

Charging is done via USB-C, and they include a decent braided cable that actually feels sturdy. You can use it wired while charging with no issues. On PC I mostly used it wired anyway, because that’s my habit for competitive games. On PS5, I used the dongle for wireless, and I only plugged it in when the battery icon warned me. I never had it die mid-session as long as I paid minimal attention to the battery status.

The main downside is no native Bluetooth. Wireless is only through the USB dongle. If you lose that dongle, you’re basically stuck wired until you get a replacement. Also, that’s one USB port taken on your PS5 or PC. Not a huge deal, but worth mentioning. Range-wise, I could sit a few meters away from the TV with no dropouts or interference, so the wireless connection itself seems stable.

So, battery and connectivity are in the “no drama” category: it lasts long enough, charges quickly enough, and the wireless link is reliable. Just remember that you’re tied to that dongle, and if you’re someone who constantly misplaces small USB things, that’s a real point to think about.

61bRMNKtoxL._SL1080_

Comfort in long sessions: light, a bit small, and very “clicky”

☆☆☆☆☆ ★★★★★

In the hand, the Victrix Pro BFG is lighter than a DualSense and lighter than my Razer Wolverine. Some reviewers say that makes it feel cheap; I didn’t get that impression. For long sessions, the lower weight is actually nice. After a three-hour Warzone grind, my hands felt less tired than with the heavier Razer. But if you like a heavy, solid brick in your hands, this might feel a bit too light at first.

The shape itself is slightly smaller than a standard Xbox controller. I have medium to medium-large hands, and it fits me well. I can see people with very big hands maybe finding it a bit cramped, especially around the back buttons. The grips are shaped in a way that your middle fingers naturally sit near the back buttons, which is good for fast access, but it does take a few days to stop pressing things by mistake. After about a week, I stopped having accidental presses completely.

The biggest thing comfort-wise is the feel and sound of the buttons. The face buttons, D-pad, and especially the fightpad module use clicky, microswitch-style inputs. They’re precise and easy to spam, but they are louder than a normal controller. If you play late at night next to someone sleeping, they’ll probably hear it. Personally, I like the tactile feedback, but if you’re used to softer, mushier buttons, this will feel pretty aggressive at first.

Overall, comfort is good once you adapt: light, decent grip, and easy reach to everything. But it’s definitely tuned for performance, not for relaxed couch play. The clickiness and slightly smaller size are worth calling out. If you’re picky about noise or you have very large hands, I’d think twice or at least be ready for a small learning curve.

Build quality & durability: feels solid, with one big question mark

☆☆☆☆☆ ★★★★★

Physically, the Victrix Pro BFG feels well put together. No creaks when you twist it a bit, no loose parts, and the modules lock in firmly with screws and strong magnets. The plastic doesn’t feel cheap or hollow, even if the controller is lighter than others. I’ve tossed it in the case, thrown the case in a backpack, and nothing has shifted or scratched in any worrying way so far.

The buttons and D-pad use microswitches on some modules, which should, in theory, last a long time if they’re decent quality. They have a consistent click and haven’t softened or started missing inputs in my time with it. The triggers and bumpers also still feel tight and responsive. Compared to my SCUF, which started having bumper issues after a few months, the Victrix so far feels more trustworthy, but I obviously can’t say what will happen after a year or more.

The big question mark is long-term support for the modular parts. Some users have already pointed out that if a module wears out or breaks, you really want to be able to buy just that piece. Right now, that system is still kind of in progress: Hall effect sticks are planned as an upgrade, and they’ve talked about replacement parts, but it’s not as straightforward as it should be yet. If they don’t deliver on that, the whole modular promise loses a lot of its value over time.

From a pure build-feel perspective, I’m not worried about it falling apart, and it already feels more robust than my SCUF experience. But until replacement modules and parts are easier to buy, there’s always that tiny concern in the back of your mind: if something fails out of warranty, am I buying a whole new controller? That’s the one thing that keeps me from giving it a perfect score on durability.

61Ffpg4HUlL._SL1080_

Performance, inputs & app: where it actually shines

☆☆☆☆☆ ★★★★★

This is where the Victrix Pro BFG starts to justify its price. Input latency feels very low, both wired and with the dongle. I don’t have lab tools to measure it, but switching from my DualSense to this on Warzone and Apex felt snappier, especially with the trigger stops set to the shortest pull. Shots register fast, and I never felt any random delay spikes or disconnects during my time with it.

The multi-position clutch triggers are honestly the main highlight. Each trigger has 5 positions from full travel to very short hair trigger. You move a small slider on the back, and the trigger’s range changes instantly. For shooters, I set them to almost hair-trigger and it made semi-auto weapons and pistols much easier to spam. For racing games, I moved them back to a longer travel for better throttle control. It’s way more flexible than simple two-stage stops on cheaper controllers.

The four back buttons are easy to remap on the fly. You hold the profile button, press the back button, then the front button you want to assign. You can save three profiles and switch them with a single press. I had one profile for shooters (jump, crouch, reload, melee) and one for Rocket League (jump, boost, air roll). It genuinely helped me play better because I stopped taking my thumb off the right stick all the time.

The Victrix Control Hub app on PC lets you go deeper: adjust stick dead zones, remap everything, tweak trigger response, and update firmware. It’s not the prettiest app, but it works. I used it once to set my dead zones a bit tighter and then basically forgot about it. The nice thing is, you don’t need the app for basic stuff, but it’s there if you really want to fine-tune. Overall, if you care about speed and control more than rumble effects, this controller performs very well.

What you actually get in the box (and what kind of controller this is)

☆☆☆☆☆ ★★★★★

Out of the box, you’re not just getting a controller tossed in plastic. There’s a hard carrying case, a purple braided USB-C cable, the wireless dongle, the extra modules (including the 6-button fightpad panel), extra stick caps, and different D-pads. Everything has its own little slot in the case, so you’re not digging in a random bag of parts. Compared to stuff like SCUF where you often pay extra just for a case, this is a nice change.

The controller itself supports PS5, PS4, and PC (XInput) via a mode switch on the back. I used it wirelessly on PS5 with the dongle and wired on PC. No Bluetooth pairing headaches, but also no native Bluetooth freedom either, so you’re married to that dongle. It has a 3.5mm audio jack with low-latency audio and works with Sony’s 3D audio on PS5. I tried it with a cheap wired headset and a HyperX one; both sounded clean, and there was no weird buzzing or lag.

Feature-wise, you get four back buttons, multi-position clutch triggers with 5 levels of travel, swappable D-pads and stick caps, and the big modular face system. There’s also the Victrix Control Hub app on PC where you can remap buttons, tweak dead zones, run diagnostics, and do firmware updates. The key point: you can do basic back button mapping on the controller itself without touching the app, which is good if you hate software or mainly play on console.

Overall, this is clearly a “pro” or “tournament” style controller. No vibration, no adaptive triggers, and a strong focus on fast inputs and custom layouts. If you want something closer to a DualSense Edge but more modular and more focused on competition, that’s the lane this thing sits in. If you’re just looking to play single-player games on the couch with haptics and all the PS5 gimmicks, this is overkill and not really targeted at you.

Pros

  • Highly modular layout with reversible left module and 6-button fightpad option
  • Four back buttons and multi-position clutch triggers that are genuinely useful for competitive play
  • Good build quality, hard case and accessories included, and solid battery life with low-latency wired/wireless

Cons

  • No vibration or adaptive triggers, which hurts the experience in single-player PS5 games
  • Wireless requires a USB dongle, and losing it is a real problem
  • Replacement modules and long-term parts support are still not as clear or simple as they should be

Conclusion

Editor's rating

☆☆☆☆☆ ★★★★★

The Victrix Pro BFG Wireless is clearly aimed at people who sweat ranked modes, not folks who just want to chill through single-player campaigns. The modular design, four back buttons, adjustable clutch triggers, and fightpad module all lean heavily toward competitive play. In terms of raw performance—input feel, trigger response, and control over your layout—it does a very good job. The lack of vibration and adaptive triggers is deliberate, and in exchange you get lower weight and longer battery life.

For players who grind shooters, Rocket League, or fighting games, this controller makes sense. You can tune the triggers exactly how you want, set up back-button profiles per game, and even flip the stick layout to match what you’re used to. The build feels solid, and the included case and accessories are genuinely useful, not just filler. The main downsides are the dongle requirement for wireless, the clicky and somewhat noisy buttons, and the uncertainty around long-term availability of replacement modules.

If you mostly play casually, enjoy PS5 haptics, and only occasionally jump online, I’d skip this and stick with a DualSense or look at the DualSense Edge. But if you’re the type who actually practices movement tech, lab combos, or grinds ranked nights, the Victrix Pro BFG gives you tools that can genuinely help, and for that crowd, it’s a strong option.

See offer Amazon

Sub-ratings

Value for money: strong for competitive players, overkill for casuals

☆☆☆☆☆ ★★★★★

Design & layout: modular in a way that actually matters

☆☆☆☆☆ ★★★★★

Battery life & connectivity: solid life, but dongle-dependent

☆☆☆☆☆ ★★★★★

Comfort in long sessions: light, a bit small, and very “clicky”

☆☆☆☆☆ ★★★★★

Build quality & durability: feels solid, with one big question mark

☆☆☆☆☆ ★★★★★

Performance, inputs & app: where it actually shines

☆☆☆☆☆ ★★★★★

What you actually get in the box (and what kind of controller this is)

☆☆☆☆☆ ★★★★★
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Victrix Pro BFG Wireless Gaming Controller for Playstation 5 / PS5, PS4, PC, Modular Esports Gamepad, Remappable Buttons, Customizable Triggers/Paddles/D-Pad/Fightpad, PC App, White
PDP
Victrix Pro BFG Wireless Gaming Controller for Playstation 5 / PS5, PS4, PC, Modular Esports Gamepad, Remappable Buttons, Customizable Triggers/Paddles/D-Pad/Fightpad, PC App, White
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See offer Amazon
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